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A11 Released For 7 Days To Die


Alpha 11 Annihilation Release is out!

(This media has been extracted from 7daystodie.com)

Konnichiwa Survivalists, Alpha 11 code named “Annihilation Release” is out and it’s by far our biggest releases to date!

The feature rich Annihilation update includes: Unity 5 with new standard shader reflection probes, , new ambient occlusion, new fog, new speed tree system, new sky system, new steam networking, new quality range system for guns, weapons, tools and armor, new gore block system, new player leveling system with crafting quality bonuses, random gen improvements with caves, roads on hills, new rivers, new bridges, and a new RG mixer xml, new high res zombies including feral, spider burnt, new blunderbuss muzzle loader and primitive bow, new high res first person hands and animations, many new locations including a huge hospital, 2 new grocery stores, a new larger bookstore, new larger hardware store, 2 new luxury cabins and an Indian burial ground. This is just some of the new features, content, improvements and bug fixes we’ve added.

Folks this is by far the largest update to date and as Mr. T use to say “I pity the fool” that don’t try this build. This update has some big framework changes so starting a new game is a must. Please don’t try to salvage your old saved game. And for those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also there is a known issue that dedicated servers randomly crash when clients disconnect we’re still trying reproduce this problem.

Also if you are not getting the performance you’d hoped turn down chunk distance, tree quality, reflection quality and reflection distance and you should be able to achieve a better look and performance than Alpha 10.4

For a complete list of Alpha 11 release notes I pity the fool who don`t read it! It`s gonna be pure gold!

For a list of changes please go to the offcial site 7daystodie.com

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